The Pilotwings universe (パイロットウイングス, Pilotwings) refers to the Super Smash Bros. universe's collection of characters, stages, or other properties that hail from the Pilotwings series of amateur flight simulation games. The first game, Pilotwings, released in 1991 as a launch title for the North American version of the SNES, was noteworthy for being an early example of a game that used the console's Mode 7 graphical technique to enhance realism, in a similar vein to the launch racing game F-Zero. After a Nintendo 64 follow-up, Pilotwings 64, shared the spotlight alongside Super Mario 64 as one of the only two launch titles for the Nintendo 64, the series became dormant for fifteen years, up until the third game, Pilotwings Resort, was similarly released as a launch title for the Nintendo 3DS in 2011.
In Super Smash Bros. Brawl[edit]Sticker[edit]
In Super Smash Bros. 4[edit]Pilotwings receives more representation in Super Smash Bros. for Wii U and 3DS, with a stage, soundtracks and trophies in Super Smash Bros. for Wii U, in addition to an item found in both versions. Stage[edit]
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Music[edit]Main article: List of SSB4 Music (Nintendo series) Original Tracks[edit]
Source Tracks[edit]
Trophies[edit]
Back in the day when planes had fairly weak engines, two pairs of wings were used to increase the plane's lift. These planes weren't meant for crazy acrobatic tricks, though—they were best suited for learning the basics of flying. Ride these, and leave the complicated stuff for another day! Back when aircraft engines were relatively weak, planes were often built with wings at the top and bottom for extra lift. That's what this is: a biplane. Leave all the crazy stunts to other planes - this one's for learning the basics. In fact, forget all that complicated stuff about 'extra lift' and whatnot, and just enjoy soaring through the air!
In the mood to feel less like a pilot and more like a bird? Then forget planes—try hang gliding! Like a bird, you won't have any propellers or engines, so just ride the breeze and take photos from high in the sky. The wind might throw you around a bit, but if you stay calm, you can become one with the wind current. In the mood to feel less like a pilot and more like a..bird? Then forget planes - try a hang-glider! Like a bird, you won't have any propellers or engines, so just ride the breeze and take photos from a bird's-eye view. The wind might throw you around a bit, but stay calm and try to become one with the current.
To get to fly a plane around a tropical resort, normally you'd need to study really hard, take a flying test, fail the test, retake the test, get your license, save up for ages, and then go to a tropical island. In Pilotwings Resort, you get to skip those boring parts and experience speeding, turning, and rolling high in the air right away! Woo!
In Super Smash Bros. Ultimate[edit]The Pilotwings series returned in Super Smash Bros. Ultimate with a new music arrangement and a spirit related to the series. Stage[edit]
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Nov 30, 2019 Home » Europe, Flight, Simulation, USA » Pilotwings Resort Pilotwings Resort. Posted by 3DS Posted on November 30, 2019 with No comments. Pilotwings Resort CIA (EUR/USA) Pilotwings Resort 3DS is a simulation game Developed by Monster Games and Published by Nintendo, Released on 25th March 2011.
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Pilotwings has always been the game Nintendo suckers you into buying when there's hardly anything else to play on your spanking new machine.bug id='nintendo-3ds'When the company launched the Super Nintendo and Nintendo 64 consoles, the casual flight simulator was one of the few games on shelves. If you wanted to take a break from pouring hours into the new Mario game, you could give your brain some variety by flying around in airplanes, rocket packs or hang gliders.When the Nintendo 3DS launches in the United States this Sunday, there won't be a new Mario title to command gamers' attention. Pilotwings Resort will be the big launch title for gamers that crave action on the new 3-D handheld.
(I'm assuming here that throwing a Frisbee to your Nintendog won't be enough.). I found myself fairly addicted to Pilotwings Resort.
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The main game is a series of about 40 small challenges that range from one to three minutes in length. Typically, you'll fly on a course through the game's tropical island, zipping through rings, collecting point tokens, avoiding obstacles and finally pulling off a good landing.If I screwed anything up, it was easy to whack the 3DS' Start button and retry the level from the beginning, so I fell into that compulsion loop of trying and retrying until I could attain – well, not perfection, but a result good enough to move forward in the game. Achieving that state of mastery is Pilotwings Resort's greatest reward. The controls are simple; you rarely have to do anything other than adjust your direction with the 3DS' analog pad and press A and B to accelerate and brake. The difficulty is in learning to read the environment and skillfully tap those buttons in the perfect increments so as to slide through the obstacles and not crash into anything.Once you get it down, you can start pulling off death-defying aerial stunts. There's nothing quite as exhilarating as dive-bombing into a mountain tunnel, pulling up just short of crashing into asphalt, swooping through the narrow space and emerging unscathed.I have mixed feelings about how Resort works with the device's glasses-free 3-D display. On the one hand, flying around the island in the ambient Free Flight mode effectively showcases the system's depth effects.
On the other, when the challenges get more difficult (and oh, do they), the 3-D proved unhelpful in terms of gauging how far away I was from objects. I also found it annoying to constantly have to switch my focus from my avatar to the world around me.
I actually found myself switching off the 3-D entirely when the flying got tough.Pilotwings Resort's main drawback is that there's not much to the game. It doesn't take very long to plow through its challenges. Besides trying for increasingly higher scores, there's little to do once you've finished the limited number of scenarios.
Online races or even leaderboards would have added some stickiness, but the game doesn't offer these options. (In particular, adding leaderboards would have required a trivial amount of work.)If Nintendo is serious about proving that its polished portable releases smoke competitors' cut-rate downloadable titles, the company should concentrate on producing games that last longer than a few hours.WIRED Addictive, just-one-more-try flight gameplay. Lots of variation in the levels. Smooth controls.TIRED Single-player only.
No online mode. Few features and a short experience., $40.